WarEagle wrote:
I think this should be #1 on the list of things that need to be fixed.
And we shouldn't have to wait for a new season for the fix to be implemented. This is really hurting a lot of the games.
There is an update in testing right now that addresses several of the issues raised in this thread and others. Here's my argument against putting this kind of a fix into the current generation, though - sure, you may have lost a game or at least reduced your chances of winning because of this logic, but let's say it happened against a tight division rival. A patch is created, do we put it in before you meet the rival again later in the season, maybe for the division crown? There are a few outcomes:
1) The situation doesn't arise and whether or not the patch was applied has no affect on the game.
2) The same situation arises and the patch is applied. You win the game with the better logic.
3) The same situation arises and the patch is not applied. You are upset again.
4) The same situation arises and the patch is not applied, but this time it's your opponent who gets the short end of the stick. You feel vindicated that they experienced the same fate that you did.
5) The same situation arises and the patch is applied, but this time again it's your opponent who gets the advantage of the patch. Now, not only did you lose the first game because the patch wasn't there, you lost the second game because it was.
Because of #s 4 and 5, I tend to not want to patch something this obvious mid-season, as even though the game engine rules are not correct at least every game had the same rules, so while games may turn on the rules at least everyone had the exact same rules for the whole season.
Curious to hear your thoughts - once this patch is tested I do have the ability to port it into 0.3, but haven't decided whether I will or not.
Last edited at 5/21/2015 1:02 pm